This unconventional approach to game design, where the player begins the game already identified as the objective of enemy forces, presents unique gameplay possibilities. Imagine a stealth game where the opening scene places you in the enemy headquarters, already exposed, or a strategy game where initial deployments are dictated by the need to evade immediate capture. This premise instantly establishes high stakes and necessitates a focus on evasion, strategic retreat, or rapid power accumulation to overturn the initial disadvantage.
The inherent tension created by this starting condition can lead to compelling gameplay experiences. It forces players to think creatively and adapt quickly, often leading to emergent gameplay moments not possible in more traditional scenarios. Historically, some roguelike and survival games have employed similar concepts, albeit often procedurally generated. This pre-determined vulnerability, however, offers a foundation for focused level design and narrative opportunities, offering a different kind of challenge and potentially a deeper sense of accomplishment upon overcoming the initial threat.