In certain game systems, specific melee attacks, excluding those empowered by Vaal orbs, can now affect a wider group of opponents. For instance, a single sword swing might hit three foes clustered together instead of just one. This expanded targeting applies only to melee attacks that do not utilize ranged projectiles or spells, and only when eligible enemies are within a certain proximity of the primary target.
This broadened area of effect represents a significant shift in combat dynamics. It allows for faster clearing of groups of weaker enemies, increasing overall efficiency. Historically, single-target melee attacks have often struggled against swarms of foes. This change provides a valuable tool for addressing this weakness, making these skills more versatile and potentially altering established combat strategies. The implication for character builds and gameplay is substantial, offering new avenues for optimization.