In many games, particularly those involving combat and character statistics, a common mechanic allows one entity to inflict harm on another based on its inherent strength. For example, a creature with a power level of 5 would inflict 5 points of damage to the designated recipient. This direct correlation between offensive capability and damage output creates a straightforward and intuitive system.
This mechanic offers several advantages. It promotes a clear relationship between character attributes and their effects, simplifying gameplay and strategic decision-making. Furthermore, it allows for a wide range of tactical considerations, as players must evaluate both their own offensive capabilities and the defensive strengths of their opponents. Historically, this type of system has been prevalent in various tabletop and digital games, highlighting its enduring appeal and effectiveness.