In Magic: The Gathering, causing an opponent’s defeat is a fundamental objective. Effects that directly end an opponent’s participation in the match are powerful tools with significant strategic implications. For example, a card might instruct a player to sacrifice all permanents they control and then draw cards equal to the number sacrificed. If that player has no permanents, they draw no cards, and if losing those permanents leaves them with an empty library, they lose the game on their next draw step.
This type of effect represents a decisive win condition in many decks. Its presence dramatically shapes gameplay, influencing deck construction, strategic decisions during matches, and the overall metagame. Historically, such effects have appeared on cards of varying rarity and color identity, reflecting design intentions for diverse formats. These effects offer a compelling pathway to victory distinct from traditional combat damage or alternative win conditions, enriching the game’s complexity.