In Sucker Punch Productions’ Ghost of Tsushima, the combat system offers a mechanic that focuses the player’s attention on a single enemy. This allows for quick switching between opponents in a fluid manner, crucial for navigating the game’s often frenetic encounters. For example, during a standoff against multiple enemies, the player can rapidly switch focus to parry an incoming attack from a different direction, then seamlessly return to their original target.
This focusing mechanic aids players in maintaining awareness of surrounding threats while engaging with individual combatants. It provides the player with a tactical advantage, enabling efficient and stylish combat against overwhelming odds, and contributes to the immersive samurai experience. This system harkens back to classic samurai cinema, where skilled warriors would often engage multiple opponents in quick succession. Its implementation modernizes this cinematic trope for an engaging gameplay experience.