This effect confers immunity to destruction upon a designated entity. For example, damage, lethal damage, and destroy effects no longer remove the affected entity from play. Other forms of removal, such as exile or returning the entity to its owner’s hand, remain effective.
The capacity to safeguard a key entity is a powerful tool in strategic gameplay. It can protect valuable assets from removal, establish resilient board states, and enable complex tactical maneuvers. Historically, the concept of imperviousness to destruction has played a significant role in various game systems, adding depth and strategic complexity. The ability to selectively grant this protection introduces a dynamic element to gameplay.