Assuming command of another entity is a core concept in various strategic settings, particularly within games and fictional narratives. For instance, a character might use magic, technology, or psychological manipulation to temporarily override another being’s free will and compel it to act according to the controller’s desires. This can manifest in diverse forms, from directly issuing commands to subtly influencing behavior.
The ability to manipulate the actions of other entities offers significant strategic advantages. It can bolster offensive capabilities by adding to one’s forces, disrupt enemy strategies by turning their strength against them, and provide defensive options by using controlled entities as shields or decoys. Historically, this concept reflects power dynamics and the desire for dominance, appearing in myths and legends across cultures. The prevalence of this theme underscores its enduring fascination and its utility as a narrative device.